Alpha 3.0 released


Alpha 3.0 released

I'm glad to announced that a new alpha version has been released. Not many more are left before moving to beta.

Changelog

 

Gamemodes

 

Capture the flag

  • Flag carrier speed is now affected, character will move at 80% speed, except for the green beret, whose speed is not affected.

Maps

  • Water has been added to some maps.

Gameplay

  • Characters can't use their guns while in the water (Except throw grenades). Green Beret can still kill inside of it.
  • Explosives now have two ranges, a main range (where damage is 100% to all characters), and a secondary range (damage goes from 100% to 0%, depending on the distance)
  • Explosives will not damage characters behind walls.
  • Selected characters will have a circle underneath.
  • There is now a limited amount of re-spawns, game ends when reaching a score or running out of characters re-spawns
  • Once a character is selected, you can select a target by right clicking: enemy to attack, allied to heal (if available)
  • Characters won't heal any character nor fix turrets while being attacked.
  • Some characters/turrets can take increased/decreased damage depending on weapon type.

Gamemodes

  • Horde Survival: Try to survive as many rounds as possible
  • Assault: assault enemy base
  • Bomb defusal: try to plant the bomb before times runs out

Characters

Pyro

  • Will explode (damaging nearby characters) if killed with explosives or fire.
  • Takes increased damage from explosives 

Green Beret

  • Will throw nearby grenades back at the closest enemy

Engineer

  • Can now fix any allied turret
  • Turrets take increased damage from explosives and decreased damage from melee and fire

Vet

  • Will kick grenades away from him (did you see the movie?)
  • Can now deploy a healing station.

Redneck (new)

  • Throws explosives, similar to hurler, but with reduced range and greater damage.

 

 

Files

the-mercs-windows-x86-alpha3.0.zip 22 MB
Sep 09, 2022
the-mercs-linux-alpha3.0.zip 27 MB
Sep 09, 2022

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